Two things can end your run: your hearts, and the clock.

You have hearts — five of them, top-left, one per hit. But you also carry a clock, and the clock never resets between levels. Whatever seconds you walk out of a level with are the seconds you start the next one with. It drains while you play, and it drains faster the deeper you get. Everything you unmake pays time back: an enemy is +3s, a time shard +5s, reaching the exit +68s, a boss +55s. Run out of hearts and it's over. Run out of time and it's just as over.

That's the whole game: a platformer where hesitating costs you the same resource that buys your upgrades.

20 worlds, 400 levels, 20 bosses. Every world has its own palette, enemy roster and boss. A boss is armoured while it attacks — your sword rings off it. You read its pattern, dodge two to four attacks, and wait for it to over-extend into a dazed window: it stops, drops its guard, takes double damage, and the health bar switches from GUARDED to OPEN. Every world twists that fight its own way — gears that roll off the Gearlord, the drowned archive's undertow, a reflection that walks beside the Mirror King, a judge whose stop is sometimes a lie.

Between levels there's a shop, and the price tag is seconds. Sharper sword, longer reach, faster feet, longer invulnerability, more time from kills. Three cards, two rerolls, everything paid for out of the same clock that's keeping you alive.

Four difficulties, and they reach the boss fights too — Easy leaves a boss open 60% longer and asks for one attack less to earn it. On top of that a clock dial from 200% down to off. The slow settings are a difficulty setting, not a cheat; use them freely.

Controls: A/D move · Space jump · Left Mouse attack · Shift dash · S + Space drops through thin platforms · S + attack in the air strikes downward · Esc menu. Full gamepad support, and every key and mouse button is rebindable.

Made in Godot 4.4. Every sprite, sound and level is procedurally generated, and every one of the 400 levels is verified completable by a simulation of the real player.

Purchase

Buy Now$2.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $2 USD. You will get access to the following files:

chronofall-windows.zip 34 MB